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About Deviant Core Member Jack TradesMale/Canada Recent Activity
Deviant for 11 Years
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Flashback by sedartonfokcaj Flashback :iconsedartonfokcaj:sedartonfokcaj 23 0 Product Image, Foot Stomp by sedartonfokcaj Product Image, Foot Stomp :iconsedartonfokcaj:sedartonfokcaj 4 1 Product Image, Gogoplata (Hell's Gate) by sedartonfokcaj Product Image, Gogoplata (Hell's Gate) :iconsedartonfokcaj:sedartonfokcaj 4 0 Product Image, Neck Claw by sedartonfokcaj Product Image, Neck Claw :iconsedartonfokcaj:sedartonfokcaj 5 0 Genesis 3 Wrestling Pose Pack #017 by sedartonfokcaj Genesis 3 Wrestling Pose Pack #017 :iconsedartonfokcaj:sedartonfokcaj 4 2 Genesis 3 Wrestling Pose Pack #016 by sedartonfokcaj Genesis 3 Wrestling Pose Pack #016 :iconsedartonfokcaj:sedartonfokcaj 2 4 Thong 2018 for Genesis 8 Female by sedartonfokcaj Thong 2018 for Genesis 8 Female :iconsedartonfokcaj:sedartonfokcaj 4 0 Thong 2018 for Genesis 3 Female by sedartonfokcaj Thong 2018 for Genesis 3 Female :iconsedartonfokcaj:sedartonfokcaj 7 1 Genesis Wrestling Pose Pack #015 by sedartonfokcaj Genesis Wrestling Pose Pack #015 :iconsedartonfokcaj:sedartonfokcaj 7 4 Suiting Up (Colour) by sedartonfokcaj Suiting Up (Colour) :iconsedartonfokcaj:sedartonfokcaj 6 1 Suiting Up by sedartonfokcaj Suiting Up :iconsedartonfokcaj:sedartonfokcaj 6 0 Folding Table 2018 for DAZ Studio by sedartonfokcaj Folding Table 2018 for DAZ Studio :iconsedartonfokcaj:sedartonfokcaj 0 0 Full Body Outfit by sedartonfokcaj Full Body Outfit :iconsedartonfokcaj:sedartonfokcaj 3 0 Genesis 3 Wrestling Pose Pack #14 by sedartonfokcaj Genesis 3 Wrestling Pose Pack #14 :iconsedartonfokcaj:sedartonfokcaj 4 6 Genesis 8 Wrestling Pose Pack #013 by sedartonfokcaj Genesis 8 Wrestling Pose Pack #013 :iconsedartonfokcaj:sedartonfokcaj 2 0 Genesis 8 Wrestling Pose Pack #012 by sedartonfokcaj Genesis 8 Wrestling Pose Pack #012 :iconsedartonfokcaj:sedartonfokcaj 1 0

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Getting a bit spent on doing wrestling items, so I went back to work on some of my older professional boxing gloves again to see if I can get them shaped better.  They look decent and should look even better with some sculpting done, and the lacework redone.  

Rendered these in Blender using Cycles.  Not using any textures at all because I'm lazy and I can't seem to get the material library add-on to work right.  They were all rendered at 1920x1080.

Version 1.0


000 by sedartonfokcaj



001 by sedartonfokcaj


Version 1.01


Did some more tweaking.  More than the just the material, but also the portion just above the thumb.  Hard to see with the glossiness but the change was really needed but you can see it in the "rear" view shot near the bottom.  Also need to do a little more shaping at the tip of the thumb.

002 by sedartonfokcaj


003 by sedartonfokcaj
004 by sedartonfokcaj







Need to ask people a question: do people prefer object/props with low poly counts or higher polygon counts?  

Lower polygon counts make DAZ and rendering more responsive but higher polygon counts let you zoom in really, really close and get that realism.
  • Listening to: Internet Stream
  • Watching: Netflix
  • Playing: Skyrim
  • Eating: Junk Food
  • Drinking: Iced Tea
Didn't set a timer, but I managed to make this in about eight hours of work.  Start to finish.  I based this upon Tessa Blanchard's outfit.  Instead of black and gold, I wanted to get away from red as well.  Blue it is!  Also took a few other liberties here and there.

Started from the boots and worked my way up and it's comprised of two items right now (the outfit and then the boot laces, which are not shown here).  Once the work was done in Blender, I moved it over to Painter.  The images are rendered inside Painter using Iray.  No morphs for it yet, though they are not terribly hard to make.


000 by sedartonfokcaj001 by sedartonfokcaj






The laces are missing here, but that's deliberate.  I didn't want them inside Painter nor did I want to shift the laces around for normal map baking.  Was just easier to leave them out for texturing purposes.  There are other issues with the boots.  The trim around the lacing has issues unless I export out a higher subdivision mesh.  Not happy about that issue but not much I can do to remedy that now.

But very happy with the result.
  • Listening to: Internet Stream
  • Watching: Netflix
  • Playing: Skyrim
  • Eating: Junk Food
  • Drinking: Iced Tea
Been working on a variety of items, including moves for the next pose pack.  Hopefully will get to working on a couple new ones for the next in the series.

Otherwise, been doing a lot inside Blender.  All the Blender screenshots are using the same environments and render settings.


First item up is something that's actually packed and ready for sale, but just couldn't get around to making the preview image for it. 

Padded Barricade

Screen003 by sedartonfokcaj


Textures for it have been done.  A screenshot from Painter should give a good indication of what it looks like rendered using a PBR.

Painter001 by sedartonfokcaj

Has some ability for customizations.  I staggered the different side pads in a pseudo random manner.  Not sure if I flipped the mirrored side, but the mats themselves can have all sorts of designs placed on them.


I made another wrestling-related prop mesh.  It's quite mind-blowing in some ways and I learned so much from doing it and I guarantee no one has made anything like it.  It came out so much better than I had envisioned.



Female Outfit #1 (G3F)

Screen000 by sedartonfokcaj

This is something I had started as a project to convert someone's lineart into a 3D object.  Never heard back, so decided to play around and see what I could salvage.  Obviously going to be a dForce item, like most of the clothing items I've been doing lately.  I have yet to do sculpting to make a detailed mesh to bake out various other maps for texture work.


Darun Outfit (G3M)

Screen001 by sedartonfokcaj

I decided to convert an older Zangief file into a Darun one.  Was a much harder undertaking that I had originally thought.  It's mostly complete but issues remain.  Haven't done sculpting on this outfit either.  It also hasn't been sent to Painter yet (need to finish UV layouts).  But I did test it in DAZ (3DL):

001 by sedartonfokcaj000 by sedartonfokcaj

The body morphs have distorted the waist items, which was expected.  Other items run fine with morphs, like the boots, kneepads, arm bracers.  The trunks do work properly under morphing, but the sash and belt itself have issues and not entire sure how to (easily) correct them.






Masked Female Outfit #2 (G3F)

Screen002 by sedartonfokcaj

The next female outfit was also an attempt to bring someone else's OC outfit to 3D life.  It really couldn't be done so decided to, once again, convert it into something new.  The changes from the original design are drastic here.  Very reminiscent of Evil Rose, though.  As you can see in the assets, I made a high polygon version.  Looks way better once it's gone through Painter...

Painter000 by sedartonfokcaj

The mesh parts (via opacity) just refuses to show up inside Blender no matter how much I configure the nodes.  It's really not worth the effort to spend time learning Cycles.

Here it is rendering in Iray, which crashes constantly in Painter btw.  I despise using it.  

Love Painter.  Hate Iray. I would pay for a Radeon Prorender plugin for Substance Painter.

Iray000 by sedartonfokcaj

Masks aren't just for the ladies here.  I played around with Blender to be able to really increase the detail.

Screen004 by sedartonfokcajScreen005 by sedartonfokcaj
  • Listening to: Internet Stream
  • Watching: Netflix
  • Playing: Skyrim
  • Eating: Junk Food
  • Drinking: Iced Tea
I've been working on a few things.  You may have seen my latest "Flashback" render.  I reworked some of the gear quite a bit.

The first I did was the tank suit:
3dl-3 by sedartonfokcaj  3dl-2 by sedartonfokcaj  3dl-1 by sedartonfokcaj

The tank suit was made especially for creating various breast morphs.  I added in Cleavage for now and seems to work well.  I reworked the leg warmers to go around the boots and made a new dForce shirt.

I also started to make a professional looking barricade.  I also went a step further and added a fake crowd.  It's the same one I all but commandeered but I placed all of the people onto single images (diffuse, opacity, specular and normal).  I used Bitmap2Material for a cheap approximation:

002 by sedartonfokcaj  001 by sedartonfokcaj  000 by sedartonfokcaj

I forgot to unwrap the textures on the pads, but probably wouldn't have worked well considering they repeat frequently.
  • Listening to: Internet Stream
  • Watching: Netflix
  • Playing: Skyrim
  • Eating: Junk Food
  • Drinking: Iced Tea

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sedartonfokcaj's Profile Picture
sedartonfokcaj
Jack Trades
Canada
Amateur creator of 3D items.
Interests
Getting a bit spent on doing wrestling items, so I went back to work on some of my older professional boxing gloves again to see if I can get them shaped better.  They look decent and should look even better with some sculpting done, and the lacework redone.  

Rendered these in Blender using Cycles.  Not using any textures at all because I'm lazy and I can't seem to get the material library add-on to work right.  They were all rendered at 1920x1080.

Version 1.0


000 by sedartonfokcaj



001 by sedartonfokcaj


Version 1.01


Did some more tweaking.  More than the just the material, but also the portion just above the thumb.  Hard to see with the glossiness but the change was really needed but you can see it in the "rear" view shot near the bottom.  Also need to do a little more shaping at the tip of the thumb.

002 by sedartonfokcaj


003 by sedartonfokcaj
004 by sedartonfokcaj







Need to ask people a question: do people prefer object/props with low poly counts or higher polygon counts?  

Lower polygon counts make DAZ and rendering more responsive but higher polygon counts let you zoom in really, really close and get that realism.
  • Listening to: Internet Stream
  • Watching: Netflix
  • Playing: Skyrim
  • Eating: Junk Food
  • Drinking: Iced Tea

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:iconmagictricksman:
MagicTricksMan Featured By Owner Apr 20, 2018  New Deviant
Where do I download your wrestling poses?
Reply
:iconsedartonfokcaj:
sedartonfokcaj Featured By Owner Apr 20, 2018
Inside my gallery.

I have a folder specific for Genesis 3 and Genesis 8 moves.
Reply
:iconjoekr9:
joekr9 Featured By Owner Apr 9, 2018
Sometimes I have a hard time finding where your wrestling pose sets are on your site. Is there some link here on your main page that I'm missing?
Reply
:iconsedartonfokcaj:
sedartonfokcaj Featured By Owner Apr 9, 2018
No, I don't have a direct link on the main page.  Moves have their own section in my Gallery.
Reply
:iconjoekr9:
joekr9 Featured By Owner Apr 10, 2018
Oh, OK. Now I get how that works.
Reply
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