Been working on a variety of items, including moves for the next pose pack. Hopefully will get to working on a couple new ones for the next in the series.
Otherwise, been doing a lot inside Blender. All the Blender screenshots are using the same environments and render settings.
First item up is something that's actually packed and ready for sale, but just couldn't get around to making the preview image for it.
Textures for it have been done. A screenshot from Painter should give a good indication of what it looks like rendered using a PBR.
Has some ability for customizations. I staggered the different side pads in a pseudo random manner. Not sure if I flipped the mirrored side, but the mats themselves can have all sorts of designs placed on them.
I made another wrestling-related prop mesh. It's quite mind-blowing in some ways and I learned so much from doing it and I guarantee no one has made anything like it. It came out so much better than I had envisioned.
Female Outfit #1 (G3F)
This is something I had started as a project to convert someone's lineart into a 3D object. Never heard back, so decided to play around and see what I could salvage. Obviously going to be a dForce item, like most of the clothing items I've been doing lately. I have yet to do sculpting to make a detailed mesh to bake out various other maps for texture work.
Darun Outfit (G3M)
I decided to convert an older Zangief file into a Darun one. Was a much harder undertaking that I had originally thought. It's mostly complete but issues remain. Haven't done sculpting on this outfit either. It also hasn't been sent to Painter yet (need to finish UV layouts). But I did test it in DAZ (3DL):
The body morphs have distorted the waist items, which was expected. Other items run fine with morphs, like the boots, kneepads, arm bracers. The trunks do work properly under morphing, but the sash and belt itself have issues and not entire sure how to (easily) correct them.
Masked Female Outfit #2 (G3F)
The next female outfit was also an attempt to bring someone else's OC outfit to 3D life. It really couldn't be done so decided to, once again, convert it into something new. The changes from the original design are drastic here. Very reminiscent of Evil Rose, though. As you can see in the assets, I made a high polygon version. Looks way better once it's gone through Painter...
The mesh parts (via opacity) just refuses to show up inside Blender no matter how much I configure the nodes. It's really not worth the effort to spend time learning Cycles.
Here it is rendering in Iray, which crashes constantly
in Painter btw. I despise
Love Painter. Hate Iray. I would pay for a Radeon Prorender plugin for Substance Painter.
Masks aren't just for the ladies here. I played around with Blender to be able to really increase the detail.